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Shape

Associated namespace: sm.shape

A userdata object representing a shape in the game.

Values:
  • at [ Vec3 ]

    • Get: The direction of the shape's front side.
  • body [ Body ]

    • Get: The body that the shape is part of.
  • buildable [ bool ]

    • Get: Whether the shape is buildable or not.
  • buoyancy [ number ]

    • Get: The buoyancy multiplier of the shape.
  • color [ Color ]

    • Get: The color of the shape.
    • Set: (Server-Only) Sets the color of the shape.
  • connectable [ bool ]

    • Get: Whether the shape is connectable or not.
  • convertableToDynamic [ bool ]

    • Get: Whether the shape is convertable to dynamic or not.
  • destructable [ bool ]

    • Get: Whether the shape is destructable or not.
  • erasable [ bool ]

    • Get: Whether the shape is erasable or not.
  • id [ id ]

    • Get: The shape's id.
  • interactable [ Interactable ]

    • Get: The interactable of the shape, if it exists.
  • isBlock [ bool ]

    • Get: Whether the shape is a block or not.
  • liftable [ bool ]

    • Get: Whether the shape is liftable or not.
  • localPosition [ Vec3 ]

    • Get: The local grid position of the shape.
  • localRotation [ Quat ]

    • Get: The local rotation of the shape.
  • mass [ number ]

    • Get: The shape's mass.
  • material [ string ]

    • Get: The shape's material.
  • materialId [ int ]

    • Get: the shape's material id.
  • paintable [ bool ]

    • Get: Whether the shape is paintable or not.
  • right [ Vec3 ]

    • Get: The direction of the shape's right side.
  • stackedAmount [ int ]

    • Get: The item amount that is stacked in the shape.
    • Set: (Server-Only) Sets the item amount that is stacked in the shape.
  • stackedItem [ Uuid ]

    • Get: The item uuid that is stacked in the shape.
    • Set: (Server-Only) Sets the item uuid that is stacked in the shape.
  • up [ Vec3 ]

    • Get: The direction of the shape's top side.
  • usable [ bool ]

    • Get: Whether the shape is interactable or not.
  • shapeUuid [ Uuid ]

    • Get: The shape's uuid.
  • uuid [ Uuid ]

    • Get: The shape's uuid.
  • velocity [ Vec3 ]

    • Get: The shape's linear velocity.
  • worldPosition [ Vec3 ]

    • Get: The world position of the shape.
  • worldRotation [ Quat ]

    • Get: The world rotation of the shape.
  • xAxis [ Vec3 ]

    • Get: The local x-axis vector of the shape.
  • yAxis [ Vec3 ]

    • Get: The local y-axis vector of the shape.
  • zAxis [ Vec3 ]

    • Get: The local z-axis vector of the shape.
Operations:
OperationDescription
Shape == ShapeChecks if two instances of Shape refer to the same Shape.

Functions

createJoint

shape:createJoint( uuid, position, direction )
Server-Only

Creates a joint on the shape.

Arguments:
  • shape [ Shape ]: The shape.
  • uuid [ Uuid ]: The joint's uuid.
  • position [ Vec3 ]: The joint's position.
  • direction [ Vec3 ]: The joint's normal direction.
Returns:

destroyBlock

shape:destroyBlock( position, size, attackLevel )
Server-Only

Destroys a block in the shape.

Arguments:
  • shape [ Shape ]: The shape.
  • position [ Vec3 ]: The local position of the removal box corner.
  • size [ Vec3 ]: The size of the removal box (defaults to 1x1x1).
  • attackLevel [ int ]: Determines which quality level of block the attack can destroy. Setting it to 0 (default) will destroy any block.

destroyPart

shape:destroyPart( attackLevel )
Server-Only

Destroys the part.

Arguments:
  • shape [ Shape ]: The shape.
  • attackLevel [ int ]: Determines which quality level of block the attack can destroy. Setting it to 0 (default) will destroy any block.

destroyShape

shape:destroyShape( attackLevel )
Server-Only

Destroys the shape.

Arguments:
  • shape [ Shape ]: The shape.
  • attackLevel [ int ]: Determines which quality level of block the attack can destroy. Setting it to 0 (default) will destroy any block.

getAt

shape:getAt()

Returns the direction of the shape's front side.

The direction is affected by the shape's rotation in the world.

Arguments:
Returns:

getBody

shape:getBody()

Returns the body that the shape is part of.

Arguments:
Returns:

getBoundingBox

shape:getBoundingBox()

Returns the bounding box of the shape - the dimensions that the shape occupies.

Arguments:
Returns:

getBuoyancy

shape:getBuoyancy()

Returns the buoyancy multiplier of the shape.

Arguments:
Returns:
  • [ number ]: The buoyancy multiplier.

getClosestBlockLocalPosition

shape:getClosestBlockLocalPosition( position )

Transform a world position to the closest block's local position in a shape.

Arguments:
  • shape [ Shape ]: The shape.
  • position [ Vec3 ]: The world position.
Returns:
  • [ Vec3 ]: The closest local block position.

getColor

shape:getColor()

Returns the shape's color.

Arguments:
Returns:

getId

shape:getId()

Returns the shape's id.

Arguments:
Returns:
  • [ int ]: The id.

getInteractable

shape:getInteractable()

Returns the Interactable of the shape, if it exists.

Arguments:
Returns:

getInterpolatedAt

shape:getInterpolatedAt()

Returns the interpolated direction of the shape's front side.

The direction is affected by the shape's rotation in the world.

Arguments:
Returns:
  • [ Vec3 ]: The interpolated direction.

getInterpolatedRight

shape:getInterpolatedRight()

Returns the interpolated direction of a shape's right side.

The direction is affected by the shape's rotation in the world.

Arguments:
Returns:
  • [ Vec3 ]: The interpolated direction.

getInterpolatedUp

shape:getInterpolatedUp()

Returns the interpolated direction of a shape's top side.

The direction is affected by the shape's rotation in the world.

Arguments:
Returns:
  • [ Vec3 ]: The interpolated direction.

getInterpolatedWorldPosition

shape:getInterpolatedWorldPosition()

Returns the interpolated world position of a shape.

Arguments:
Returns:
  • [ Vec3 ]: The interpolated position.

getIsHarvest

shape:getIsHarvest(uuid)

Returns whether the uuid belongs to a harvestable.

Arguments:
Returns:
  • [ bool ]: Whether the uuid belongs to a harvestable or not.

getIsStackable

shape:getIsStackable( uuid )

Returns whether the uuid belongs to a stackable shape.

Arguments:
Returns:
  • [ bool ]: Whether the uuid belongs to a stackable shape or not.

getJoints

shape:getJoints( onlyChildJoints, onlySubshapes )

Returns a table of all joints that are attached to the shape.

Will return all attached joints when onlyChildJoints is set to false.

Will only get the joints which are subshapes to the shape when onlySubshapes is set to true.

Arguments:
  • shape [ Shape ]: The shape.
  • onlyChildJoints [ bool ]: Filters what joints to return (Optional, defaults to true).
  • onlySubshapes [ bool ]: Only get joints which are subshapes to the shape (Optional, defaults to false).
Returns:
  • [ table ]: The table of attached joints.

getLocalPosition

shape:getLocalPosition()

Returns the local grid position of the shape.

Arguments:
Returns:
  • [ Vec3 ]: The shape's local position.

getLocalRotation

shape:getLocalRotation()

Returns the local grid rotation of the shape.

Arguments:
Returns:
  • [ Quat ]: The shape's local rotation.

getMass

shape:getMass()

Returns the shape's mass.

Arguments:
Returns:
  • [ number ]: The shape's mass.

getMaterial

shape:getMaterial()

Returns the shape's material.

Arguments:
Returns:
  • [ string ]: The material.

getMaterialId

shape:getMaterialId()

Returns the shape's material id.

Arguments:
Returns:
  • [ int ]: The material id.

getNeighbours

shape:getNeighbours()
Server-Only

Returns a table of "neighbor" shapes that are attached to the shape.

Arguments:
Returns:
  • [ table ]: The table of attached neighbor shapes.

getPipedNeighbours

shape:getPipedNeighbours()
Server-Only

Returns a table of piped "neighbor" shapes that are attached to the shape through pipes.

Arguments:
Returns:
  • [ table ]: The table of piped neighbor shapes.

getRight

shape:getRight()

Returns the direction of the shape's right side.

Arguments:
Returns:

getShapeUuid

shape:getShapeUuid()

Returns the shape's uuid.

Arguments:
Returns:

getSticky

shape:getSticky()

Returns the sticky directions of the shape for positive xyz and negative xyz.

A value of 1 means that the direction is sticky and a value of 0 means that the direction is not sticky.

Arguments:
Returns:
  • [ Vec3 ]: The negative sticky directions.
  • [ Vec3 ]: The positive sticky directions.

getUp

shape:getUp()

Returns the direction of the shape's top side.

Arguments:
Returns:

getVelocity

shape:getVelocity()

Returns the shape's linear velocity.

Arguments:
Returns:

getWorldPosition

shape:getWorldPosition()

Returns the shape's world position.

Arguments:
Returns:

getWorldRotation

shape:getWorldRotation()

Returns the shape's world rotation.

Arguments:
Returns:

getXAxis

shape:getXAxis()

Returns the local x-axis vector of the shape.

Arguments:
Returns:
  • [ Vec3 ]: The x-axis vector.

getYAxis

shape:getYAxis()

Returns the local y-axis vector of the shape.

Arguments:
Returns:
  • [ Vec3 ]: The y-axis vector.

getZAxis

shape:getZAxis()

Returns the local z-axis vector of the shape.

Arguments:
Returns:
  • [ Vec3 ]: The z-axis vector.

replaceShape

shape:replaceShape( uuid )
Server-Only

Replaces a shape with another.

note

The replacement shape must have the exact same size/bounding box as the current shape!

Arguments:
  • shape [ Shape ]: The shape.
  • uuid [ Uuid ]: The uuid of the replacement shape.

setColor

shape:setColor()
Server-Only

Sets the shape's color.

Arguments:

shapeExists

shape:shapeExists()
warning

This function is deprecated!
Use sm.exists instead.

Returns true if the shape exists.

Arguments:
Returns:
  • [ bool ]: Whether the shape exists or not.

shapesInSphere

shape.shapesInSphere( center, radius )
note

Due to a bug in the game, this function needs to be called with . instead of :.

Returns a table of shapes that are inside the sphere.

Arguments:
  • center [ Vec3 ]: The sphere center position.
  • radius [ number ]: The sphere radius.
Returns:
  • [ table ]: The table of shapes in the sphere.

transformDirection

shape:transformDirection( vector )

Transform a world direction to the local shape transform.

Arguments:
  • shape [ Shape ]: The shape.
  • vector [ Vec3 ]: The untransformed direction.
Returns:
  • [ Vec3 ]: The transformed direction.

transformLocalPoint

shape:transformLocalPoint( vector )

Transforms a local point to world space.

local worldPos = self.shape:transformLocalPoint( localPos )
Arguments:
Returns:

transformPoint

shape:transformPoint( vector )

Transforms a world point to the local shape transform.

local localpos = self.shape:transformPoint( worldPos )
Arguments:
Returns:

transformRotation

shape:transformRotation( quat )

Transforms a world rotation to the local shape transform.

local worldUp = sm.vec3.new( 0, 0, 1 )
local worldRot = sm.vec3.getRotation( worldUp, worldDir )
local localRot = self.shape:transformRotation( worldRot )
Arguments:
  • shape [ Shape ]: The shape.
  • quat [ Quat ]: The untransformed quaternion.
Returns:
  • [ Quat ]: The transformed quaternion.