Shape
Associated namespace: sm.shape
A userdata object representing a shape in the game.
Values:-
at
[ Vec3 ]Get
: The direction of the shape's front side.
-
body
[ Body ]Get
: The body that the shape is part of.
-
buildable
[ bool ]Get
: Whether the shape is buildable or not.
-
buoyancy
[ number ]Get
: The buoyancy multiplier of the shape.
-
color
[ Color ]Get
: The color of the shape.Set
: (Server-Only) Sets the color of the shape.
-
connectable
[ bool ]Get
: Whether the shape is connectable or not.
-
convertableToDynamic
[ bool ]Get
: Whether the shape is convertable to dynamic or not.
-
destructable
[ bool ]Get
: Whether the shape is destructable or not.
-
erasable
[ bool ]Get
: Whether the shape is erasable or not.
-
id
[ id ]Get
: The shape's id.
-
interactable
[ Interactable ]Get
: The interactable of the shape, if it exists.
-
isBlock
[ bool ]Get
: Whether the shape is a block or not.
-
isWedge
[ bool ]Get
: Whether the shape is a wedge or not.
-
liftable
[ bool ]Get
: Whether the shape is liftable or not.
-
localPosition
[ Vec3 ]Get
: The local grid position of the shape.
-
localRotation
[ Quat ]Get
: The local rotation of the shape.
-
mass
[ number ]Get
: The shape's mass.
-
material
[ string ]Get
: The shape's material.
-
materialId
[ int ]Get
: the shape's material id.
-
paintable
[ bool ]Get
: Whether the shape is paintable or not.
-
right
[ Vec3 ]Get
: The direction of the shape's right side.
-
stackedAmount
[ int ]Get
: The item amount that is stacked in the shape.Set
: (Server-Only) Sets the item amount that is stacked in the shape.
-
stackedItem
[ Uuid ]Get
: The item uuid that is stacked in the shape.Set
: (Server-Only) Sets the item uuid that is stacked in the shape.
-
up
[ Vec3 ]Get
: The direction of the shape's top side.
-
usable
[ bool ]Get
: Whether the shape is interactable or not.
-
shapeUuid
[ Uuid ]Get
: The shape's uuid.
-
uuid
[ Uuid ]Get
: The shape's uuid.
-
velocity
[ Vec3 ]Get
: The shape's linear velocity.
-
worldPosition
[ Vec3 ]Get
: The world position of the shape.
-
worldRotation
[ Quat ]Get
: The world rotation of the shape.
-
xAxis
[ Vec3 ]Get
: The local x-axis vector of the shape.
-
yAxis
[ Vec3 ]Get
: The local y-axis vector of the shape.
-
zAxis
[ Vec3 ]Get
: The local z-axis vector of the shape.
Operation | Description |
---|---|
Shape == Shape | Checks if two instances of Shape refer to the same Shape . |
Functions
createJoint
shape:createJoint( uuid, position, direction )
Server-Only
Creates a joint on the shape.
Arguments:shape
[ Shape ]: The shape.uuid
[ Uuid ]: The joint's uuid.position
[ Vec3 ]: The joint's position.direction
[ Vec3 ]: The joint's normal direction.
- [ Joint ]: The created joint.
destroyBlock
shape:destroyBlock( position, size, attackLevel )
Server-Only
Destroys a block in the shape.
Arguments:shape
[ Shape ]: The shape.position
[ Vec3 ]: The local position of the removal box corner.size
[ Vec3 ]: The size of the removal box (defaults to 1x1x1).attackLevel
[ int ]: Determines which quality level of block the attack can destroy. Setting it to 0 (default) will destroy any block.
destroyPart
shape:destroyPart( attackLevel )
Server-Only
Destroys the part.
Arguments:shape
[ Shape ]: The shape.attackLevel
[ int ]: Determines which quality level of block the attack can destroy. Setting it to 0 (default) will destroy any block.
destroyShape
shape:destroyShape( attackLevel )
Server-Only
Destroys the shape.
Arguments:shape
[ Shape ]: The shape.attackLevel
[ int ]: Determines which quality level of block the attack can destroy. Setting it to 0 (default) will destroy any block.
getAt
shape:getAt()
Returns the direction of the shape's front side.
The direction is affected by the shape's rotation in the world.
Arguments:shape
[ Shape ]: The shape.
- [ Vec3 ]: The direction.
getBody
shape:getBody()
Returns the body that the shape is part of.
Arguments:shape
[ Shape ]: The shape.
- [ Body ]: The body.
getBoundingBox
shape:getBoundingBox()
Returns the bounding box of the shape - the dimensions that the shape occupies.
Arguments:shape
[ Shape ]: The shape.
- [ Vec3 ]: The bounding box.
getBuoyancy
shape:getBuoyancy()
Returns the buoyancy multiplier of the shape.
Arguments:shape
[ Shape ]: The shape.
- [ number ]: The buoyancy multiplier.
getClosestBlockLocalPosition
shape:getClosestBlockLocalPosition( position )
Transform a world position to the closest block's local position in a shape.
Arguments:Returns:
- [ Vec3 ]: The closest local block position.
getColor
shape:getColor()
Returns the shape's color.
Arguments:shape
[ Shape ]: The shape.
- [ Color ]: The color.
getId
shape:getId()
Returns the shape's id.
Arguments:shape
[ Shape ]: The shape.
- [ int ]: The id.
getInteractable
shape:getInteractable()
Returns the Interactable of the shape, if it exists.
Arguments:shape
[ Shape ]: The shape.
- [ Interactable ]: The shape's interactable.
getInterpolatedAt
shape:getInterpolatedAt()
Returns the interpolated direction of the shape's front side.
The direction is affected by the shape's rotation in the world.
Arguments:shape
[ Shape ]: The shape.
- [ Vec3 ]: The interpolated direction.
getInterpolatedRight
shape:getInterpolatedRight()
Returns the interpolated direction of a shape's right side.
The direction is affected by the shape's rotation in the world.
Arguments:shape
[ Shape ]: The shape.
- [ Vec3 ]: The interpolated direction.
getInterpolatedUp
shape:getInterpolatedUp()
Returns the interpolated direction of a shape's top side.
The direction is affected by the shape's rotation in the world.
Arguments:shape
[ Shape ]: The shape.
- [ Vec3 ]: The interpolated direction.
getInterpolatedWorldPosition
shape:getInterpolatedWorldPosition()
Returns the interpolated world position of a shape.
Arguments:shape
[ Shape ]: The shape.
- [ Vec3 ]: The interpolated position.
getIsHarvest
shape:getIsHarvest(uuid)
Returns whether the uuid belongs to a harvestable.
Arguments:Returns:
- [ bool ]: Whether the uuid belongs to a harvestable or not.
getIsStackable
shape:getIsStackable( uuid )
Returns whether the uuid belongs to a stackable shape.
Arguments:Returns:
- [ bool ]: Whether the uuid belongs to a stackable shape or not.
getJoints
shape:getJoints( onlyChildJoints, onlySubshapes )
Returns a table of all joints that are attached to the shape.
Will return all attached joints when onlyChildJoints
is set to false.
Will only get the joints which are subshapes to the shape when onlySubshapes
is set to true.
shape
[ Shape ]: The shape.onlyChildJoints
[ bool ]: Filters what joints to return (Optional, defaults to true).onlySubshapes
[ bool ]: Only get joints which are subshapes to the shape (Optional, defaults to false).
- [ table ]: The table of attached joints.
getLocalPosition
shape:getLocalPosition()
Returns the local grid position of the shape.
Arguments:shape
[ Shape ]: The shape.
- [ Vec3 ]: The shape's local position.
getLocalRotation
shape:getLocalRotation()
Returns the local grid rotation of the shape.
Arguments:shape
[ Shape ]: The shape.
- [ Quat ]: The shape's local rotation.
getMass
shape:getMass()
Returns the shape's mass.
Arguments:shape
[ Shape ]: The shape.
- [ number ]: The shape's mass.
getMaterial
shape:getMaterial()
Returns the shape's material.
Arguments:shape
[ Shape ]: The shape.
- [ string ]: The material.
getMaterialId
shape:getMaterialId()
Returns the shape's material id.
Arguments:shape
[ Shape ]: The shape.
- [ int ]: The material id.
getNeighbours
shape:getNeighbours()
Server-Only
Returns a table of "neighbor" shapes that are attached to the shape.
Arguments:shape
[ Shape ]: The shape.
- [ table ]: The table of attached neighbor shapes.
getPipedNeighbours
shape:getPipedNeighbours()
Server-Only
Returns a table of piped "neighbor" shapes that are attached to the shape through pipes.
Arguments:shape
[ Shape ]: The shape.
- [ table ]: The table of piped neighbor shapes.
getRight
shape:getRight()
Returns the direction of the shape's right side.
Arguments:shape
[ Shape ]: The shape.
- [ Vec3 ]: The direction.
getShapeUuid
shape:getShapeUuid()
Returns the shape's uuid.
Arguments:shape
[ Shape ]: The shape.
- [ Uuid ]: The shape's uuid.
getSticky
shape:getSticky()
Returns the sticky directions of the shape for positive xyz and negative xyz.
A value of 1 means that the direction is sticky and a value of 0 means that the direction is not sticky.
Arguments:shape
[ Shape ]: The shape.
getUp
shape:getUp()
Returns the direction of the shape's top side.
Arguments:shape
[ Shape ]: The shape.
- [ Vec3 ]: The direction.
getVelocity
shape:getVelocity()
Returns the shape's linear velocity.
Arguments:shape
[ Shape ]: The shape.
- [ Vec3 ]: The velocity.
getWorldPosition
shape:getWorldPosition()
Returns the shape's world position.
Arguments:shape
[ Shape ]: The shape.
- [ Vec3 ]: The position.
getWorldRotation
shape:getWorldRotation()
Returns the shape's world rotation.
Arguments:shape
[ Shape ]: The shape.
- [ Quat ]: The rotation.
getXAxis
shape:getXAxis()
Returns the local x-axis vector of the shape.
Arguments:shape
[ Shape ]: The shape.
- [ Vec3 ]: The x-axis vector.
getYAxis
shape:getYAxis()
Returns the local y-axis vector of the shape.
Arguments:shape
[ Shape ]: The shape.
- [ Vec3 ]: The y-axis vector.
getZAxis
shape:getZAxis()
Returns the local z-axis vector of the shape.
Arguments:shape
[ Shape ]: The shape.
- [ Vec3 ]: The z-axis vector.
replaceShape
shape:replaceShape( uuid )
Server-Only
Replaces a shape with another.
The replacement shape must have the exact same size/bounding box as the current shape!
setColor
shape:setColor()
Server-Only
Sets the shape's color.
Arguments:shapeExists
shape:shapeExists()
This function is deprecated!
Use sm.exists instead.
Returns true if the shape exists.
Arguments:shape
[ Shape ]: The shape.
- [ bool ]: Whether the shape exists or not.
shapesInSphere
shape.shapesInSphere( center, radius )
Due to a bug in the game, this function needs to be called with .
instead of :
.
Returns a table of shapes that are inside the sphere.
Arguments:center
[ Vec3 ]: The sphere center position.radius
[ number ]: The sphere radius.
- [ table ]: The table of shapes in the sphere.
transformDirection
shape:transformDirection( vector )
Transform a world direction to the local shape transform.
Arguments:Returns:
- [ Vec3 ]: The transformed direction.
transformLocalPoint
shape:transformLocalPoint( vector )
Transforms a local point to world space.
local worldPos = self.shape:transformLocalPoint( localPos )
Arguments:
Returns:
- [ Vec3 ]: The world point.
transformPoint
shape:transformPoint( vector )
Transforms a world point to the local shape transform.
local localpos = self.shape:transformPoint( worldPos )
Arguments:
Returns:
- [ Vec3 ]: The local point.
transformRotation
shape:transformRotation( quat )
Transforms a world rotation to the local shape transform.
local worldUp = sm.vec3.new( 0, 0, 1 )
local worldRot = sm.vec3.getRotation( worldUp, worldDir )
local localRot = self.shape:transformRotation( worldRot )
Returns:
- [ Quat ]: The transformed quaternion.