sm.world
Associated object type: World
The world API handles the creation and destruction of worlds.
A world contains the terrain and simulates the physics environment in which other game objects can exist.
Functions
createWorld
sm.world.createWorld( filename, classname, terrainParams, seed )
Server-Only
Creates a new world object. Can only be called from inside the Game script environment.
Arguments:filename
[ string ]: The path to the world script file.classname
[ string ]: The name of the world script class name.terrainParams
[ any ]: Any extra terrain parameters. Optional.seed
[ int ]: The world seed. Defaults to 0.
- [ World ]: The created world.
getCurrentWorld
sm.world.getCurrentWorld()
Get the world that the scripted object is in.
Returns:- [ World ]: The current world.
getDirtySpheres
sm.world.getDirtySpheres( position, radius )
Returns an array of tables representing spheres where something has changed in the world.
The optional position and radius parameters will construct a sphere, and use it as a filter to only show results that intersect that sphere.
Arguments:position
[ Vec3 ]: The position of the sphere. Optional.radius
[ number ]: The size of the sphere. Optional.
- [ table ]: A table containing tables of changed spheres. See structure below.
Table Structure
{
{
center = vec3, --The sphere's position
radius = number --The sphere's size.
}
}
getLegacyCreativeWorld
sm.world.getLegacyCreativeWorld()
Server-Only
Gets a previously saved creative world.
Returns:- [ World ]: The world (id 0) if it exists in the database or nil.
loadWorld
sm.world.loadWorld( world )
Server-Only
Loads a previously created world.
Can only be called from inside the Game script environment.
world
[ World ]: The world.
- [ bool ]: Whether the world was loaded successfully or not.