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sm.melee

Information about melee attacks is located in /Data/Melee/attacks.json.

Functions

meleeAttack

sm.melee.meleeAttack( name, damage, origin, directionRange, source, delay, power )

Launches a melee attack.

Arguments:
  • name [ string/uuid ]: The name or UUID of the attack. (name is deprecated, use uuid instead)
  • damage [ int ]: The damage the attack will inflict.
  • origin [ Vec3 ]: The position of the attack.
  • directionRange [ Vec3 ]: The direction and range of the attack.
  • source [ player/unit ]: The source of the attack.
  • delay [ int ]: The number of ticks before launching the attack.
  • power [ number ]: The knockback power.