# sm.world.loadWorld

Loads a previously created world.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
sm.world.loadWorld( world )
```

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.world.md#loadworld)

**Availability:** Server only

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `world` | [World](../Game-Script-Environment/Userdata/World.md) | The world that should be loaded. |

**Returns:**

| Type | Description |
| --- | --- |
| boolean | Return true if the world was loaded. |
