# sm.world.getLegacyCreativeWorld

Gets a previously saved creative world

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
sm.world.getLegacyCreativeWorld(  )
```

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.world.md#getlegacycreativeworld)

**Availability:** Server only

**Returns:**

| Type | Description |
| --- | --- |
| [World](../Game-Script-Environment/Userdata/World.md) | The world (id 0) if it exists in the database or nil |
