# sm.voxelTerrainCell.writeTileCellVoxels

Writes the voxel data from a tile to the cell's voxel grid.

**Kind:** Function

**Environments:** Terrain

## Terrain

``` { .lua .api-signature }
sm.voxelTerrainCell.writeTileCellVoxels(
    tileUid,
    cellOffsetX,
    cellOffsetY,
    rotationStep
)
```

[Open the full Terrain reference](../Terrain-Script-Environment/Static-Functions/sm.voxelTerrainCell.md#writetilecellvoxels)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `tileUid` | [Uuid](../Terrain-Script-Environment/Userdata/Uuid.md) | The tile uuid. |
| `cellOffsetX` | integer | The tile cell X offset. |
| `cellOffsetY` | integer | The tile cell Y offset. |
| `rotationStep` | integer | The tile rotation (0-3). |
