# sm.voxelTerrainCell.voxelFilter

Filters are used to specify what materials an action should modify.

**Kind:** Constant

**Environments:** Terrain

## Terrain

[Open the full Terrain reference](../Terrain-Script-Environment/Static-Functions/sm.voxelTerrainCell.md#voxelfilter)

| Value | Description |
| --- | --- |
| none | 0 |
| material0 | 1 |
| material1 | 2 |
| material2 | 4 |
| material3 | 8 |
| material4 | 16 |
| material5 | 32 |
| material6 | 64 |
| material7 | 128 |
| all | 255 |

**Returns:**

| Type | Description |
| --- | --- |
| table | The filter type list. |
