# sm.visualization.setLiftLevel

Set the lift level of the lift visualization.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
sm.visualization.setLiftLevel( level )
```

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.visualization.md#setliftlevel)

**Availability:** Client only

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `level` | integer | The level of the lift |
