# sm.visualization.createBuilderGuide

Create a builder guide [BlueprintVisualization](../Game-Script-Environment/Userdata/BlueprintVisualization.md), comparing the creation from the root [Shape](../Game-Script-Environment/Userdata/Shape.md) to the blueprint give by path.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
sm.visualization.createBuilderGuide(
    path,
    shape,
    ignoreBlockUuid?,
    completeEffectName?,
    completeEffectAtBaseName?
)
```

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.visualization.md#createbuilderguide)

**Availability:** Client only

The builder guide blueprint contains stage indices based on shape color, stage color order is the same as the color order in the PaintTool color picker.

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `path` | string | A file path to the builder guide blueprint |
| `shape` | [Shape](../Game-Script-Environment/Userdata/Shape.md) | Root [Shape](../Game-Script-Environment/Userdata/Shape.md) for comparing the creation from |
| `ignoreBlockUuid` *(optional)* | boolean | Should block uuid be evaluated for stage completion (Defaults to false) |
| `completeEffectName` *(optional)* | string | The name of the effect that should be played at the placed block once the builder guide stage is completed (Defaults to "") |
| `completeEffectAtBaseName` *(optional)* | string | The name of the effect that should be played at the base once the builder guide stage is completed (Defaults to "") |

**Returns:**

| Type | Description |
| --- | --- |
| [BlueprintVisualization](../Game-Script-Environment/Userdata/BlueprintVisualization.md) | The builder guide blueprint visualization |
