# sm.tool.checkLiftCollisionAtLevel

Checks whether a specific lift level is valid (no collision) for a creation at the given position and rotation.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
sm.tool.checkLiftCollisionAtLevel(
    creation,
    position,
    rotation,
    level,
    timeStamp
)
```

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.tool.md#checkliftcollisionatlevel)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `creation` | table | A table of all the bodies belonging to the creation placed on the lift. |
| `position` | [Vec3](../Game-Script-Environment/Userdata/Vec3.md) | The lift position. |
| `rotation` | integer | The rotation of the creation on the lift. |
| `level` | integer | The specific lift level to test. |
| `timeStamp` | integer | The timestamp of when the body set was initialized |

**Returns:**

| Type | Description |
| --- | --- |
| boolean | True if the level is valid (no collision). |
