# sm.terrainData.save

Save and share terrain data over network from server to client.

**Kind:** Function

**Environments:** Terrain

## Terrain

``` { .lua .api-signature }
sm.terrainData.save( data )
```

[Open the full Terrain reference](../Terrain-Script-Environment/Static-Functions/sm.terrainData.md#save)

The data is accessible from the same world.

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `data` | any | The data. Any lua object. |
