# sm.terrainData.legacy_setData

Legacy function for storing creative terrain. <strong>Do not use.</strong>

**Kind:** Function

**Environments:** Terrain

## Terrain

``` { .lua .api-signature }
sm.terrainData.legacy_setData( data )
```

[Open the full Terrain reference](../Terrain-Script-Environment/Static-Functions/sm.terrainData.md#legacy_setdata)

> **Deprecated:**
> Use [sm.terrainData.save](../Terrain-Script-Environment/Static-Functions/sm.terrainData.md#save)
>

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `data` | string | The serialized bitser data. |
