# sm.shape.destructionType

Shape destruction types. Using these will handle the destruction as if it was caused by the specified type.

**Kind:** Constant

**Environments:** Game

## Game

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.shape.md#destructiontype)

| Value |
| --- |
| None |
| Melee |
| Projectile |
| Explosion |

**Returns:**

| Type | Description |
| --- | --- |
| table | The destruction type list. |
