# sm.render.setVoxelLODBoost

Sets the voxel terrain LOD boost override setting.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
sm.render.setVoxelLODBoost( boost )
```

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.render.md#setvoxellodboost)

**Availability:** Client only

The value is capped by the current draw distance quality.

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `boost` | number | Voxel terrain LOD boost. |
