# sm.render.setLUT

Sets the LUT override settings.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
sm.render.setLUT( LUT-A, LUT-B?, blend? )
```

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.render.md#setlut)

**Availability:** Client only

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `LUT-A` | string | Name of LUT A. |
| `LUT-B` *(optional)* | string | Name of LUT B. |
| `blend` *(optional)* | number | blend between 0.0 and 1.0 for LUT A and B. (Defaults to 0.0) |
