# sm.projectile.getProjectileMass

Returns the mass of a projectile.

**Kind:** Function

**Environments:** Game

## Game

### Overload 1

``` { .lua .api-signature }
sm.projectile.getProjectileMass( name )
```

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.projectile.md#getprojectilemass-string)

> **Deprecated:**
> Name is deprecated, use uuid instead
>

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `name` | string | The projectile's name. |

**Returns:**

| Type | Description |
| --- | --- |
| number | The mass. |

### Overload 2

``` { .lua .api-signature }
sm.projectile.getProjectileMass( uuid )
```

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.projectile.md#getprojectilemass-uuid)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `uuid` | [Uuid](../Game-Script-Environment/Userdata/Uuid.md) | The projectile's uuid. |

**Returns:**

| Type | Description |
| --- | --- |
| number | The mass. |
