# sm.pipeGraph.setAutomatedTask

Sets an automated task to be performed by the pipe graph when the body is unloaded.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
sm.pipeGraph.setAutomatedTask( requester, recipe, parallel? )
```

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.pipeGraph.md#setautomatedtask)

**Availability:** Server only

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `requester` | [Shape](../Game-Script-Environment/Userdata/Shape.md) | The shape which requests the automated process. |
| `recipe` | table | A table with information on the recipe. Uses the crafter recipe format. Can have "craftTime", "quantity", "itemId", "externalContainers"(containers targeted outside pipe graph for consumption, example: refinery), "selfOutputContainer"(if the shape has it's own collection container), "ingredientList", "randomCraftList" random weighted crafts (see prospector), "specialCrafting" used to target specific container slots with custom information (see ore crusher). |
| `parallel` *(optional)* | boolean | Whether the craft tasks should be carried out in parallel or not, off by default. A parallel task will be carried out independently of other automated tasks on this shape. (Optional) |
