# sm.physics.filter

Collision filter types

**Kind:** Constant

**Environments:** Game

## Game

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.physics.md#filter)

| Value |
| --- |
| dynamicBody |
| staticBody |
| character |
| areaTrigger |
| joints |
| terrainSurface |
| terrainAsset |
| harvestable |
| areaTrigger |
| static |
| default |
| all |
| allTerrain |

**Returns:**

| Type | Description |
| --- | --- |
| table | The physics types list. |
