# sm.pathfinder.constrainPointToNavMesh

Constrain a point to nav mesh. Returns original point if no nav mesh is found.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
sm.pathfinder.constrainPointToNavMesh( world, point, abilities? )
```

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.pathfinder.md#constrainpointtonavmesh)

**Availability:** Server only

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `world` | [World](../Game-Script-Environment/Userdata/World.md) | The world to look in. |
| `point` | [Vec3](../Game-Script-Environment/Userdata/Vec3.md) | The point. |
| `abilities` *(optional)* | table | Table of actor abilities \{ canWalk=boolean, canSwim=boolean \}. Defaults to all abilities. |

**Returns:**

| Type | Description |
| --- | --- |
| [Vec3](../Game-Script-Environment/Userdata/Vec3.md) | The modified point. |
