# sm.localPlayer.secondaryInteractBusy

Returns if the currently equipped tool consumes the secondary interaction, such as aiming with the spudgun.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
sm.localPlayer.secondaryInteractBusy(  )
```

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.localPlayer.md#secondaryinteractbusy)

**Availability:** Client only

**Returns:**

| Type | Description |
| --- | --- |
| boolean | True if the tool consumes the secondary interaction. |
