# sm.lift.createNonPlayerLift

Creates a non-player lift. A non-player lift is a lift that doesn't belong to any player. 

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
sm.lift.createNonPlayerLift( world, pos, body?, level?, rotation? )
```

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.lift.md#createnonplayerlift)

**Availability:** Server only

return	[Lift](../Game-Script-Environment/Userdata/Lift.md):						The created lift.

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `world` | [World](../Game-Script-Environment/Userdata/World.md) | World to place the lift in. |
| `pos` | [Vec3](../Game-Script-Environment/Userdata/Vec3.md) | Position to place the lift at. |
| `body` *(optional)* | [Body](../Game-Script-Environment/Userdata/Body.md) | Body to place on the lift (optional). |
| `level` *(optional)* | integer | Level to place the lift at. (Defaults to 0.) |
| `rotation` *(optional)* | integer | Rotation index to place the lift at. (Defaults to 0.) |
