# sm.isServerMode

Returns whether the script is currently running in server mode. Otherwise, it is running in client mode. Server mode only occurs when [sm.isHost](../Game-Script-Environment/Static-Functions/sm.md#ishost) is true.

**Kind:** Function

**Environments:** Game, Terrain

## Game

``` { .lua .api-signature }
sm.isServerMode(  )
```

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.md#isservermode)

**Returns:**

| Type | Description |
| --- | --- |
| boolean | Whether the script is running in server mode. |

## Terrain

``` { .lua .api-signature }
sm.isServerMode(  )
```

[Open the full Terrain reference](../Terrain-Script-Environment/Static-Functions/sm.md#isservermode)

**Returns:**

| Type | Description |
| --- | --- |
| boolean | Whether the script is running in server mode. |
