# sm.game.pauseSaving

Pauses saving for the specified number of ticks. Server only.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
sm.game.pauseSaving( waitName, ticks )
```

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.game.md#pausesaving)

**Availability:** Server only

If already paused, extends to the longer of current remaining and the requested ticks.

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `waitName` | string | The name identifying this pause request. |
| `ticks` | integer | The number of ticks to pause saving for. |
