# sm.game.getSettingString

Get the string value of a named setting.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
sm.game.getSettingString( name )
```

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.game.md#getsettingstring)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `name` | string | The name of the setting |

**Returns:**

| Name | Type | Description |
| --- | --- | --- |
| `value` | string | The value of the setting. |
