# sm.debugDraw.addTransform

Adds a named transform debug draw.

**Kind:** Function

**Environments:** Game, Terrain

## Game

``` { .lua .api-signature }
sm.debugDraw.addTransform( name, origin, rotation, scale? )
```

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.debugDraw.md#addtransform)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `name` | string | The debug transform name. |
| `origin` | [Vec3](../Game-Script-Environment/Userdata/Vec3.md) | The transform origin. |
| `rotation` | [Quat](../Game-Script-Environment/Userdata/Quat.md) | The transform rotation. |
| `scale` *(optional)* | number | The transform scale. Defaults to 1.0. |

## Terrain

``` { .lua .api-signature }
sm.debugDraw.addTransform( name, origin, rotation, scale? )
```

[Open the full Terrain reference](../Terrain-Script-Environment/Static-Functions/sm.debugDraw.md#addtransform)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `name` | string | The debug transform name. |
| `origin` | [Vec3](../Terrain-Script-Environment/Userdata/Vec3.md) | The transform origin. |
| `rotation` | [Quat](../Terrain-Script-Environment/Userdata/Quat.md) | The transform rotation. |
| `scale` *(optional)* | number | The transform scale. Defaults to 1.0. |
