# sm.challenge.levelCompleted

Completes a challenge level and saves progression.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
sm.challenge.levelCompleted( level, time, save )
```

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.challenge.md#levelcompleted)

**Availability:** Server only

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `level` | [Uuid](../Game-Script-Environment/Userdata/Uuid.md) | The level's uuid. |
| `time` | number | The completion time. |
| `save` | table | A table containing save data. |
