# sm.challenge.getSaveData

Retrieve challenge level save data.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
sm.challenge.getSaveData( level )
```

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.challenge.md#getsavedata)

**Availability:** Server only

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `level` | [Uuid](../Game-Script-Environment/Userdata/Uuid.md) | The level's uuid. |

**Returns:**

| Type | Description |
| --- | --- |
| table | The save data. |
