# sm.areaTrigger.liquidType

Defines the liquid type of an area trigger.

**Kind:** Constant

**Environments:** Game

## Game

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.areaTrigger.md#liquidtype)

Only has an effect on area triggers with the <strong>water</strong> proxy type; setting it on any other proxy type has no effect.

Currently only <strong>lava</strong> has special behavior.

- <strong>water</strong> &ndash; Water. The default. No special behavior beyond the water proxy buoyancy.
- <strong>chemical</strong> &ndash; Chemical. No special behavior beyond the water proxy buoyancy.
- <strong>oil</strong> &ndash; Oil. No special behavior beyond the water proxy buoyancy.
- <strong>lava</strong> &ndash; Lava. Occasionally destroys submerged shapes. Requires [AreaTrigger](../Game-Script-Environment/Userdata/AreaTrigger.md): setIncludeShapesInContent.

**Returns:**

| Type | Description |
| --- | --- |
| table | The liquid type list. |
