# sm.areaTrigger.areaTriggerProxyType

Defines special area trigger features:

**Kind:** Constant

**Environments:** Game

## Game

[Open the full Game reference](../Game-Script-Environment/Static-Functions/sm.areaTrigger.md#areatriggerproxytype)

- <strong>default</strong> &ndash; Nothing special.
- <strong>water</strong> &ndash; Buoyancy applied to colliding objects.
- <strong>interactable</strong> &ndash; Can be interacted with if implementing bindCanInteract, bindOnInteract, bindCanErase and bindOnDestroy.
- <strong>ladder</strong> &ndash; Attach colliding players to the trigger.
- <strong>melee</strong> &ndash; Can react to melee attack callbacks if implementing bindOnMelee.

| Value | Description |
| --- | --- |
| default | 0 |
| water | 1 |
| interactable | 2 |
| ladder | 3 |

**Returns:**

| Type | Description |
| --- | --- |
| table | The area trigger proxy type list. |
