# dofile

Opens the named file and executes its contents as a Lua chunk. In case of errors, dofile propagates the error to its caller.

**Kind:** Function

**Environments:** Game, Terrain

## Game

``` { .lua .api-signature }
dofile( filename )
```

[Open the full Game reference](../Game-Script-Environment/Static-Functions/Global.md#dofile)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `filename` | string | The name of the file to be loaded. |

## Terrain

``` { .lua .api-signature }
dofile( filename )
```

[Open the full Terrain reference](../Terrain-Script-Environment/Static-Functions/Global.md#dofile)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `filename` | string | The name of the file to be loaded. |
