# WorldClass.server_onCellLoaded

Called when a world cell is loaded and feature complete, but has been before.

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Server

``` { .lua .api-signature }
WorldClass:server_onCellLoaded( x, y )
```

[Open the full Game reference](../Game-Script-Environment/Classes/WorldClass.md#server_oncellloaded)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |
| `x` | integer | Cell x position. |
| `y` | integer | Cell y position. |
