# WorldClass.server_onCellCreated

Called when a world cell is loaded and feature complete for the first time.

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Server

``` { .lua .api-signature }
WorldClass:server_onCellCreated( x, y )
```

[Open the full Game reference](../Game-Script-Environment/Classes/WorldClass.md#server_oncellcreated)

> **Note:**
> [Interactables](../Game-Script-Environment/Userdata/Interactable.md) created by terrain scripts should be processed here using [sm.cell.getInteractablesByTag](../Game-Script-Environment/Static-Functions/sm.cell.md#getinteractablesbytag) and [sm.cell.getInteractablesByUuid](../Game-Script-Environment/Static-Functions/sm.cell.md#getinteractablesbyuuid).
> They are only accessable for 1 tick after being created.

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |
| `x` | integer | Cell x position. |
| `y` | integer | Cell y position. |
