# WorldClass.client_onTerrainLoaded

Called on the client when a world's terrain is loaded (not created).

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Client

``` { .lua .api-signature }
WorldClass:client_onTerrainLoaded(  )
```

[Open the full Game reference](../Game-Script-Environment/Classes/WorldClass.md#client_onterrainloaded)

This function is useful for initializing client-side elements based on the loaded terrain.

```lua
* function World:client_onTerrainLoaded()
*     -- Client-side terrain loading logic
* end
```

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |
