# WorldClass.client_onCellUnloaded

Called when a world cell is no longer considered feature complete for a client (no longer has nodes).

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Client

``` { .lua .api-signature }
WorldClass:client_onCellUnloaded( x, y )
```

[Open the full Game reference](../Game-Script-Environment/Classes/WorldClass.md#client_oncellunloaded)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |
| `x` | integer | Cell x position. |
| `y` | integer | Cell y position. |
