# World.reloadCell

Reload a cell. Callback result values: 0 means cell isnt active and wont be reloaded, 1 means success

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
world:reloadCell( x, y, callback?, ref?, params? )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/World.md#reloadcell)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `world` | [World](../Game-Script-Environment/Userdata/World.md) | The world. |
| `x` | integer | Cell X position. |
| `y` | integer | Cell Y Position. |
| `callback` *(optional)* | string | Lua function to call when cell is reloaded. Callback parameters are ( world, x, y, result ) (Optional) |
| `ref` *(optional)* | ref | Script ref to callback object. (Optional) |
| `params` *(optional)* | any | Parameter passed to the callback. (Optional) |
