# World.isVoxelTerrainPointClear

Tests if a world position is free from voxel terrain coverage.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
world:isVoxelTerrainPointClear( referencePosition, testPosition )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/World.md#isvoxelterrainpointclear)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `world` | [World](../Game-Script-Environment/Userdata/World.md) | The world. |
| `referencePosition` | [Vec3](../Game-Script-Environment/Userdata/Vec3.md) | The reference position (e.g. character position). |
| `testPosition` | [Vec3](../Game-Script-Environment/Userdata/Vec3.md) | The position to test for voxel coverage (e.g. shape center). |

**Returns:**

| Type | Description |
| --- | --- |
| bool | True if the position is clear of voxel terrain, false if covered. |
