# World.isCellLoadedServer

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
world:isCellLoadedServer( cellX, cellY )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/World.md#iscellloadedserver)

**Availability:** Server only

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `world` | [World](../Game-Script-Environment/Userdata/World.md) | The world to look in. |
| `cellX` | integer | The cell X value. |
| `cellY` | integer | The cell Y value. |

**Returns:**

| Type | Description |
| --- | --- |
| boolean | If the cell is loaded or not. |
