# UnitClass.server_onDestroy

Called when the scripted object is destroyed.

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Server

``` { .lua .api-signature }
UnitClass:server_onDestroy(  )
```

[Open the full Game reference](../Game-Script-Environment/Classes/UnitClass.md#server_ondestroy)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |
