# UnitClass.server_onCharacterChangedColor

Called when the [Unit](../Game-Script-Environment/Userdata/Unit.md)'s [Character](../Game-Script-Environment/Userdata/Character.md) color is set. Either by painting or set using [Character.setColor](../Game-Script-Environment/Userdata/Character.md#setcolor) or [Character.color](../Game-Script-Environment/Userdata/Character.md#color).

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Server

``` { .lua .api-signature }
UnitClass:server_onCharacterChangedColor( color )
```

[Open the full Game reference](../Game-Script-Environment/Classes/UnitClass.md#server_oncharacterchangedcolor)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |
| `color` | [Color](../Game-Script-Environment/Userdata/Color.md) | The new [Color](../Game-Script-Environment/Userdata/Color.md) of the [Unit](../Game-Script-Environment/Userdata/Unit.md)'s [Character](../Game-Script-Environment/Userdata/Character.md). |
