# ToolClass.client_onReload

Called when the [Player](../Game-Script-Environment/Userdata/Player.md) presses the 'Reload' key with the [Tool](../Game-Script-Environment/Userdata/Tool.md) equipped (default 'R').

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Client

``` { .lua .api-signature }
ToolClass:client_onReload(  )
```

[Open the full Game reference](../Game-Script-Environment/Classes/ToolClass.md#client_onreload)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |

**Returns:**

| Type | Description |
| --- | --- |
| boolean | A boolean that indicates if other reload actions should be blocked ([PlayerClass.client_onReload](../Game-Script-Environment/Classes/PlayerClass.md#client_onreload)). (Defaults to false) |
