# ToolClass.client_canEquip

This event is called to check whether the [Tool](../Game-Script-Environment/Userdata/Tool.md) can be equipped.

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Client

``` { .lua .api-signature }
ToolClass:client_canEquip(  )
```

[Open the full Game reference](../Game-Script-Environment/Classes/ToolClass.md#client_canequip)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |

**Returns:**

| Type | Description |
| --- | --- |
| boolean | A boolean that indicates if the [Tool](../Game-Script-Environment/Userdata/Tool.md) can be equipped. (Defaults to true) |
