# Storage.load

Loads Lua data stored in the storage object.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
storage:load(  )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/Storage.md#load)

**Availability:** Server only

If no data is stored in the object, this returns nil.

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `storage` | [Storage](../Game-Script-Environment/Userdata/Storage.md) | The storage. |

**Returns:**

| Type | Description |
| --- | --- |
| any | The data stored. |
