# ShapeClass.server_onWorldChanged

Called when a shape changes world

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Server

``` { .lua .api-signature }
ShapeClass:server_onWorldChanged(  )
```

[Open the full Game reference](../Game-Script-Environment/Classes/ShapeClass.md#server_onworldchanged)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |
