# ShapeClass.poseWeightCount

Sets the number of animation poses the shape's model is able to use.

**Kind:** Constant

**Environments:** Game

## Game

[Open the full Game reference](../Game-Script-Environment/Classes/ShapeClass.md#poseweightcount)

Value can be are integers 0-3. (Defaults to 0, no poses)

A value greater that 0 indicates that the renderable's "mesh" is set up blend into "pose0", "pose1", "pose2".

This is, for instance, used to move the lever on the engine.

**Returns:**

| Type | Description |
| --- | --- |
| integer | &mdash; |
