# ShapeClass.client_onInteractThroughJoint

Called when a [Player](../Game-Script-Environment/Userdata/Player.md) is interacting with the [Interactable](../Game-Script-Environment/Userdata/Interactable.md) through a connected [Joint](../Game-Script-Environment/Userdata/Joint.md).

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Client

``` { .lua .api-signature }
ShapeClass:client_onInteractThroughJoint( character, state, joint )
```

[Open the full Game reference](../Game-Script-Environment/Classes/ShapeClass.md#client_oninteractthroughjoint)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |
| `character` | [Character](../Game-Script-Environment/Userdata/Character.md) | The [Character](../Game-Script-Environment/Userdata/Character.md) of the [Player](../Game-Script-Environment/Userdata/Player.md) that is interacting with the [Interactable](../Game-Script-Environment/Userdata/Interactable.md). |
| `state` | boolean | The interaction state. Always true. [client_onInteractThroughJoint](../Game-Script-Environment/Classes/ShapeClass.md#client_oninteractthroughjoint) only receives the key down event. |
| `joint` | [Joint](../Game-Script-Environment/Userdata/Joint.md) | The [Joint](../Game-Script-Environment/Userdata/Joint.md) that the [Player](../Game-Script-Environment/Userdata/Player.md) interacted through. |
