# ShapeClass.client_canCarry

Called to check if the shape must be carried instead of put in the inventory.

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Client

``` { .lua .api-signature }
ShapeClass:client_canCarry(  )
```

[Open the full Game reference](../Game-Script-Environment/Classes/ShapeClass.md#client_cancarry)

> **Note:**
> Shapes with the "carryItem" attribute are always carried.

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |

**Returns:**

| Type | Description |
| --- | --- |
| boolean | A boolean indicating whether the interacable must be carried or not. (Defaults to false) |
