# Shape.getSticky

Returns the sticky directions of the shape for positive xyz and negative xyz.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
shape:getSticky(  )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/Shape.md#getsticky)

A value of 1 means that the direction is sticky and a value of 0 means that the direction is not sticky.

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `shape` | [Shape](../Game-Script-Environment/Userdata/Shape.md) | The shape. |

**Returns:**

| Type | Description |
| --- | --- |
| \{[Vec3](../Game-Script-Environment/Userdata/Vec3.md),[Vec3](../Game-Script-Environment/Userdata/Vec3.md)\} | The negative xyz sticky and the positive xyz sticky. |
