# ScriptableObjectClass.isSaveObject

Enables or disables saving of this scriptable object. (Defaults to false)

**Kind:** Constant

**Environments:** Game

## Game

[Open the full Game reference](../Game-Script-Environment/Classes/ScriptableObjectClass.md#issaveobject)

If enabled, the [ScriptableObject](../Game-Script-Environment/Userdata/ScriptableObject.md) will be recreated when loading a game. Otherwise, the [ScriptableObject](../Game-Script-Environment/Userdata/ScriptableObject.md) is considered a temporary object.

> **Note:**
> If disabled, self.storage can not be used.

**Returns:**

| Type | Description |
| --- | --- |
| boolean | &mdash; |
