# PlayerClass.server_onCollisionCrush

Called when the [Player](../Game-Script-Environment/Userdata/Player.md)'s [Character](../Game-Script-Environment/Userdata/Character.md) is crushed.

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Server

``` { .lua .api-signature }
PlayerClass:server_onCollisionCrush(  )
```

[Open the full Game reference](../Game-Script-Environment/Classes/PlayerClass.md#server_oncollisioncrush)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |
