# PlayerClass.client_onSkipDialog

Called when the player presses the 'Cancel' key (default 'Esc') if a dialogue is active and no other gui has focus.

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Client

``` { .lua .api-signature }
PlayerClass:client_onSkipDialog(  )
```

[Open the full Game reference](../Game-Script-Environment/Classes/PlayerClass.md#client_onskipdialog)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |
